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                              Clean PJM Bows_DV

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                   Erstellt von Phijama und bersetzt von Teridan.
                   
                     Gehostet von Scharesoft auf www.scharsoft.de
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Inhalt:           1) Was bewirkt die Mod:
                  2) Installation:
                  3) Die Mod aktivieren:
                  4) Speicherstnde:
                  5) Original ReadMe:

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1) Was bewirkt die Mod:

Diese Mod fgt dem Spiel neun neue Bgen und viele Pfeile hinzu. Ursprnglich 
waren die Gegenstnde als Modderressource geplant, fanden dann aber doch ins 
Spiel. Die Bgen und ein Fass voller Pfeile liegen im Leuchtturm von Seyda Neen.
Durch die Strke der Bgen kann es eventuell fr einen neuen Charakter zu
unbalanciert sein.

Folgende Bgen sind vorhanden: 
1 Recurve-, 2 Komposit-, 1 Kurz-, 1 asymmetrischer und 3 Jgerbgen

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2) Installation:

Kopiere den Ordner "Data Files" und fge ihn in das Morrowind-Verzeichnis ein.
Spielst du mit einer englischen Version von Morrowind, fge die esp 
"Clean PJM Bows_EV" ein. Spielst du mit einer deutschen Version von Morrowind, 
fge die esp "Clean PJM Bows_DV" ein.

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3) Die Mod aktivieren:

Gehe im Morrowind Launcher auf Zusatzdateien und aktiviere die esp 
"Clean PJM Bows_DV" per Doppelklick. Starte dann das Spiel.

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4) Speicherstnde:

Diese Mod wird die Spielstnde nicht unspielbar machen. Solltest du das 
Plug-In genutzt, dann gespeichert und dann das Plug-in entfernt haben, so wird
es zu einigen Fehlermeldungen kommen. Der Spielstand ist trotzdem weiter 
nutzbar.

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5) Original ReadMe:

:::Phijama's Bow Resource:::
Author: Phijama
Cleaned with TESAME
Packaged with TESFiles

Index:
I. Contents
II. Installation
III. Playing the Plugin
IV. Usage
V. Credits
VI. Contact

I. Contents:
This resource contains nine bows (even if the .esp says seven). All except one are based on modern/historical bows (1 Recurve, 2 Compound, 1 Short, 1 Asymmetrical, 3 Hunting) along with one fantasy warbow with special animations.
There are also a number of new arrows designed to compliment these bows.
The bows are added into the game, and are stat'd.

II. Installation:
Unpack using Tesmu2 or a straight forward extraction to the data files folder should do the trick. If doing a manual install, drop all textures into the main Morrowind Texture folder, if asked to overwrite any files say 'yes to all'. Some of these textures are shared with the 'bits' and 'bobs' resource.

III. Playing the Plugin
In the Seyda Neen Lighthouse you will find all the items. There is no ownership, so take them at your whim. They are located on the bottom floor and the top floor. The arrows are located on the top floor in a barrel, and they always respawn.
The strength and value of the bows may make the game unbalancing for a new char if they were to so choose to use them then.

IV. Usage
This mod is a modder's resource. Permissions are not necessary, but give credit where it's due. If you plan on editing the items, feel free, but do not edit the textures, make new ones. You are free to convert this for Oblivion and the like, as long as it's not for commercial use. And feel free to upload elsewhere, translate, etc...

V. Credits
Phijama; models & textures
Rogue Shadow; Testing
Everyone at the ESF for being great ;-)

VI. Contact
Phijama can be contacted on the Official Elder Scrolls Forums under the name "Phijama". 

This readme was written by Rogue Shadow and all release arrangements were also done by him...me...eh, whichever. If there are any complaints, concerns (compliments? :-D) concerning either of these, contact him at oblivionshadow@gmail.com


